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Stories from June 5, 2011
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1.Show HN: Log.io (Realtime log monitoring, powered by node.js + socket.io) (logio.org)
205 points by msmathers on June 5, 2011 | 53 comments
2.Ask HN: My Startup is Going to Die Because I Messed Up
156 points by calebhicks on June 5, 2011 | 90 comments
3.Show HN: Google Charts done in Canvas, side project (mattgreer.org)
143 points by city41 on June 5, 2011 | 28 comments
4.Andrew Mason’s "I'm not answering that" technique (allthingsd.com)
142 points by DanielRibeiro on June 5, 2011 | 31 comments
5.Algorithms for Massive Data Sets (princeton.edu)
143 points by helwr on June 5, 2011 | 13 comments
6.Sony Music Brazil hacked (sucuri.net)
141 points by sucuri2 on June 5, 2011 | 49 comments
7.Usenet, updated in real time as it was thirty years ago (olduse.net)
131 points by adambyrtek on June 5, 2011 | 54 comments
8.The Guts of Android (lwn.net)
121 points by wallflower on June 5, 2011 | 24 comments
9.The Good, the Bad, and the Ugly of REST APIs (oreilly.com)
115 points by apievangelist on June 5, 2011 | 37 comments
10.A working scale model Cray-1A (chrisfenton.com)
102 points by asciilifeform on June 5, 2011 | 1 comment
11.CERN Scientists Trap Antimatter for Almost 17 Minutes (pcmag.com)
95 points by nickolai on June 5, 2011 | 45 comments
12."My iOS app is being pirated. Over 90% haven't paid for it. What can I do?" (reddit.com)
95 points by loy22 on June 5, 2011 | 96 comments
13.Companies looking for their first customers (bemyfirstcustomer.com)
93 points by abrimo on June 5, 2011 | 27 comments
14.Show HN: Hacker News Instant (3 hour project) (hninstant.com)
91 points by vnorby on June 5, 2011 | 37 comments
15.What I'm working on at Google: Making the mobile web fast (matt-welsh.blogspot.com)
91 points by hiteshiitk on June 5, 2011 | 11 comments
16.What are you doing to feel uncomfortable? (joel.is)
88 points by joelg87 on June 5, 2011 | 22 comments
17.WWDC 2011 Prelude (daringfireball.net)
81 points by Judson on June 5, 2011 | 58 comments
18.My Lisp Experiences and the Development of GNU Emacs (gnu.org)
81 points by mofey on June 5, 2011 | 38 comments
19.Some Thoughts on Cancer from a Hacker (whattofix.com)
79 points by DanielBMarkham on June 5, 2011 | 47 comments
20.What happens when a Social Game - is run with Bots? (rothy.tumblr.com)
77 points by win_ini on June 5, 2011 | 18 comments

Let me condense the conversation for you: Blah blah blah, free marketing, blah blah blah, wouldn't have bought it anyway, blah blah blah, DRM never works.

Then you move your code to the server and this never bothers you again. This defeats piracy so well it works in China.

22.The Story Behind Ruby 1.9.3 Getting 36% Faster Loading Times (rubyinside.com)
68 points by lfnik on June 5, 2011 | 22 comments
23.1995 DOS game opensourced, needs hacker love (github.com/lapingvino)
63 points by LaPingvino on June 5, 2011 | 13 comments
24.Can a £15 computer solve the programming gap? (bbc.co.uk)
60 points by Peteris on June 5, 2011 | 47 comments
25.Tom Duff: Reading Code From Top to Bottom (1999) (iq0.com)
59 points by gnosis on June 5, 2011 | 22 comments
26.(Mis)adventures in trying to promote a book on AdWords (trevorburnham.posterous.com)
58 points by TrevorBurnham on June 5, 2011 | 21 comments

More or less.

1. Sony removes "Install Other Operating Systems" option from the PS3 OS.

2. Out of frustration at corporate policy for REMOVING major features from hardware/device paid for and owned by millions, the hackers start working.

3. Months later, GeoHot releases (what I understand to be) the root private encryption keys for the device.

3.5 (forgot this) fail0verflow group circumvents the PS3's security system using this work from GeoHot - http://www.youtube.com/watch?v=4loZGYqaZ7I

4. Other hacking groups, now with the keys to the kingdom, begin working on hacking the PS3 to allow the installation of any software, not just officially released/signed/blessed releases. This results in a "jailbreak" for the PS3, much like what jailbreaking does to the lock-down security on an iPhone.

(This is when things start to go south)

5. A technique for loading your own software onto the PS3, circumventing the system's security checks comes out.

(Now the door to pirating PS3 games is open. Download images, burn the Blu-rays, pop them in the PS3 and play).

6. Another hacking group, using some portion of this manipulation, actually manage to get their PS3's logged into the private developer-based PSN network (it's a full copy of the real PSN network specifically for developers actively working on titles that need to test things like updates or addon downloads/installs).

7. It is discovered that the PSN-Dev network does not do real credit card authentication before items are purchased and downloaded. So for example, if I work at BioWare, and I'm on PSN-Dev, I can technically download any of the standalone games from the network and play them by entering a credit card of "111" or something silly - http://www.reddit.com/r/gaming/comments/gx6o4/im_a_moderator...

8. The hacking group is able to pull software off the network, for free, and leak it to the web.

9. Some point very shortly after this, the real PSN gets the full intrusion.

I forget if the two are related or not... I don't recall if the group went PSN-Dev > PSN and that is how they got in, or if there was another group that did the straight PSN hack.

That is the gist of the avalanche that started with "We are removing Other-OS install support". Different groups piggy-backing on each other's work to retaliate.

The endless backlash against Sony seems to have been the result of them going after GeoHot.Then at some point it stopped being about retribution for him and just became the popular thing to do.

It is sort of getting old, so unless Sony does something to re-ignite the flames, I imagine the groups will move on in a month or two.

[Links]

fail0verflow's presentation on how they circumvented the PS3's security (really cool presentation): http://www.youtube.com/watch?v=4loZGYqaZ7I

Post supposedly from one of the internal Sony folk during the total media black-out when the network first went down explaining the console-Dev-PSN-network issue: http://www.reddit.com/r/gaming/comments/gx6o4/im_a_moderator...

28.Types Are Anti-Modular (gbracha.blogspot.com)
57 points by swannodette on June 5, 2011 | 45 comments
29.The Programmer's Dilemma (raganwald.posterous.com)
52 points by raganwald on June 5, 2011 | 50 comments
30.3d Printed Rocket Engine Takes Flight (reprap.org)
49 points by ph0rque on June 5, 2011 | 5 comments

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