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I think you could patch up a stabilisation algorithm pretty quickly for this purpose...


Not without a pan/tilt mirror or reducing the available resolution.


I don't know... I funded a video game (No Time To Explain) whose frankly was garbage. I didn't think at the time that kickstarter was responsible. I made a bet, and I lose. I still put money on projects I find awesome. I am not everyone, but I have the feeling that consumers are more relaxed when they put money on a kickstarter project.


that is exactly right. kickstarter is not a store. there will be bad products and probably some outright fraud. it is a marketplace like ebay. backer beware.


Do anyone else have some feedback on this article? I wonder if it's really this difficult to make money with android...


Without trying to sound too harsh, and apologies to the developer it does, this seems to be a case of "Launch mediocre game with no marketing to Google Play and make no money." I'm not really sure what he was expecting.

I suggest:

1. Use this as a learning experience for how the Google Play store works.

2. Find an artist to work with (this looks like programmer art).

3. Develop a game that innovates on the genre you wish to work in.

4. Try again, and keep trying.


It's not like launching games on the iPhone app store is any easier. Especially since most professional studio games are moving to a free + in-app-purchase model, which is hard to compete with if you are charging for your app and don't have a full team working on it.


I think there are hundreds of thousands of apps in the market (not sure about the exact numbers). So naturally there is some competition. Build it and they will come probably won't work.

I miss some notes on marketing in the article.


I'd like to know as well, but from what I've seen just watching the top apps is that the people who make the most money have in-app purchases. Part of it probably also has to do with marketing, I don't know if the author of this article did a lot of advertising or promotion, but it is important.


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