From this post, I just got mine setup this morning. I already enjoy going through my 18 accounts every 2 weeks on pay day (yes, every credit card is the highest for the category of spend). For me, it seems like it would be just one extra step for me to get the data every 2 weeks.
But for most, I understand that they aren’t enjoying what I am doing every couple of weeks. I was using YNAB before but due to how many cards I had something got messed up in the importer all the time. Sometimes my transactions would duplicate or even get triplicated and then I would decline one of them only for it to pop up again a few days later. This lead to a very messed up and not accurate tracking. For me I was just fighting this thing every single day.
This is probably user error but after wiping it 3 times and starting over and over I just gave up and went back to mentally keeping track which worked but I needed something better.
You can’t prevent wall hacks with only server side anti cheat. The client needs that data locally before the enemy is rendered on screen.
As mentioned in another comment, you can’t do this on the server without expensive checks for every single player that is always checking line of sight, because it’s not just your session running on a single server but multiple sessions.
And let’s say you did this, now you have a latency problem because most modern games to make them feel fluid has client side prediction with server reconciliation. This is what makes your modern games feel more responsive, if you put a constant server check there you have lost this.
No matter what people say online, it isn’t just move all of it to the server, there is data the client needs to know and can’t be spoonfed by the server.
Sure. That also means it doesn't have to be kernel-level rootkits that fundamentally break the security model of my operating system and risk my bank account. Most people will be stopped by userland anticheat, right? It's inconvenient. So ... put it *there.*
And if someone does the kernel bypass thing, well, rely on server-side heuristics (which are imperfect, but also unknowable to the attacker) and you'll discourage enough of that with account bans.
Helpfully eSports players tend to have video captures of their gameplay, and most of these "undetectable" cheats are real obvious if you actually watch the footage. That catches most of the serious stuff at the upper level. It's why video verification has been a thing in the speedrunning scene for such a long time.
> Helpfully eSports players tend to have video captures of their gameplay, and most of these "undetectable" cheats are real obvious if you actually watch the footage. That catches most of the serious stuff at the upper level. It's why video verification has been a thing in the speedrunning scene for such a long time.
There's a subreddit called /r/vacsucks which is full of pro players blatantly cheating and getting away with it while the rest of the idiots think they're just good players.
Or, depending on your point of view, full of idiots flagging any player better than they are as cheating.
Aimbots can be "humanized" enough that any such determination becomes subjective.
Why would weather really be an issue?
The city in the article has people cycling in the winter in the snow and also during the rain.
Realistically once you get fitter and fitter from riding the bicycle, your commute times will drop and if you’re in a city like the article, your trips aren’t even very far anyway. If anything driving is more annoying.
Not quite true AFAICT. You'll have to register as an android developer and use your own signing keys, or use some sketchilly acquired/disseminated signing keys. The apps don't have to be actually published/acquired through the app store, but their authorship signature has to be able to be tracked back to _someone_ in Google's big DB. Someone may even just decide to include their keys into Revanced manager to allow it to keep working; we don't know what Google will do if someone just brazenly says "sure, I'm a registered android developer, and yeah, my signing keys are used to sign tons of apps that all seem to be named 'Revanced' on many people's phones. What of it?" Maybe Google will try to ban them, maybe they won't. They've not released any explanation of what they'll actually do once all apps have to be signed.
Please correct me if I'm wrong, that was how I understood the recent announcements.
That is why you check your results. If you know what the end outcome should be. Doesn’t matter if it hallucinates. If it does, it probably already got you 90% of the work done which is less work that you have to do now to finish it.
This only works for classes of problems where checking the answer is easier than doing the calculation. Things like making a visualization, writing simple functions, etc. For those, it’s definitely easier to use an LLM.
But a lot of software isn’t like that. You can introduce subtle bugs along the way, so verifying is at least as hard as writing it in the first place. Likely harder, since writing code is easier than reading for most people.
A lot of people say that it can prevent these situations but from working for large enterprises, a lot of the offerings that are created literally don’t even change the code. Thus they have nothing to contribute and have no obligation to release any source code.
GPL also does not prevent the corporation from building software in front of whatever GPL service it is. Kind of like the Linux kernel, why bother changing the kernel when you can build software in front of it and not change anything and thus have nothing to release.