This reminds me of Magicore Anomala, a side scrolling game being made for the 1985 Atari. I wish there was a way to know how people contemporary to the release of the Atari or the N64 would react to seeing these modern engines.
Magicore Anomala seems to actually be a sideview non-scrolling bullet hell game for the Amiga, which came out in 1985. Teen me owned one of the first Amigas in my city and the in-progress videos I can find of Magicore don't feel too out of place with the games I was seeing on it by the early nineties. It's moving around a couple of sprites and rendering a single-bitplane image of projectiles, and has some basic copper list tricks to get a 3-plane background image to have more than eight colors, which was pretty normal for the Amiga.
Magicore is generally a bit zippier than most Amiga games, so many of them were kind of chunky and sluggish when I look back at them. Also the dev notes on using modern compression schemes that use what would be apocalyptic amounts of RAM and CPU by 1990 standards to crunch the data are amusing, but it's not like 1990 me wasn't used to chilling out for a few minutes between levels for a disc load, it was still worlds faster than the horrible load times of the C64 that was my first computer.
Wouldn't that be the play, though? Get a buttload of bitcoin, turn it into real money, then destroy bitcoin. If you found a break in bitcoin you wouldn't rely on keeping your wealth in bitcoin and then hoping nobody else discovers it.
I think translation should be the only exception. It might even need to be, given how all automated translators use LLMs these days. The only alternative I see is to have people post in whatever language they're most comfortable in and then everyone else has to translate for them which just feels inefficient.
And of course, a more limited exception for posts about LLM behavior. It might be necessary for people to share prompts and outputs to discuss the topic.
You have to generate random bytes with sufficient entropy to avoid collisions and you have to have a consistent way to serialize it to a string. There's already a standard for this, it's called UUID.
Now that Google and Apple have to (more-or-less) allow other app stores, I wonder if Valve is bankrolling FEX with the intent of selling games on mobile?
As a power user I agree, but how do you avoid it being like the Vista UAC popups? Everyone expects software to auto update these days and it's easy enough to social engineer someone into accepting.
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