I’m a big fan of Django and Go as well but the only thing in the Go ecosystem that I’ve found that comes close is beego: https://github.com/beego/beego
But it still needs to mature quite a bit before I’d be comfortable saying it’s anywhere near Django or Rails
I found Pagoda required me to juggle too many things that were only loosely coupled together.
GoBuffalo was great but as soon as I started using, it got archived :’)
Now I default to beego. It isn’t as batteries included as a rails or django app, but there’s enough there that I don’t have to write as much boilerplate as with only the stdlib.
ScratchPixel's articles are some of the best mathmatical breakdowns of rendering I've seen all these years, along with perfect diagrams, charts, and formula noations. Defiitely worth its weight in gold if you approach topics from a logics/proof standpoint.
But man, I feel I was waiting for that path tracing article for 8 years now? It's not even on their recent roadmap. Treat the unreleased sections as wishlists instead of a "upcoming" section.
>Though admittedly it is a bit chaotically organized.
looks like they completely revamped the website (and their roadmap seemed focused on revamping existing articles over making new ones). The beginners section now seems to make enough sense if you were following a college raytracing course. The other sporadic articles are pushed farther down to prevent confusion.
agreed. It's interesting that Go has a lot of the ground work set up (built-in prod server, etc.) but no framework has really taken off. And the dev productivity when compared to something like Django is painfully slow...
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