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if the internet cabal in the US was actually a free market, you’d be right!

yes and no.

there will always be a legal shield for those in power, i.e. the presidency but it will have a bigger chilling effect on freedom of speech against those the conservatives wish to silence.

platforms will become required to police any dissenting voices and shut down any content that the “current” administration deems unsuitable. they have levers they can pull to keep media companies in line.

the issue isn’t what plebs are posting but that the media companies ALLOW these “undesirable” posts to exist (thanks to section 230). without that protection, they will either have to aggressively moderate or disable open comments and communication which is a form of censorship. exactly what the conservatives want.


Front end folks have this weird preoccupation with putting more on the client.

I want to use proportional fonts, but the terminal fonts don’t support those font grids well.

Elon is itching to cash out.

How do you use the gyro sensors to play? I looked into it before but couldn’t wrap my mind around how we’re supposed to do that.

If you're asking how it's setup/configured, then Valve ships "Steam Input" that can do a lot of things and one of them is translating gyro data to mouse events.

Some games support gyro directly, but even then AFAIK people prefer Steam Input due to how configurable it is.


More like, how does gyro help you play some games?

Another method for gyro aim is flick stick, using the right stick to control the direction of your aim (on the left/right axis) and gyro for fine tuning and also up/down axis.

https://youtu.be/CiSS5OsNCNU from the creator explains it (and older gyro controls).


With controller sticks you control the 3D camera only indirectly -- by telling the rotation velocity (in very limited range) and for how long to apply it.

With gyro you have 1:1 proportional camera position input, like with mice.

It's more or less about possibility of developing muscle memory. With (linear) gyro/mice you could sharply snap camera to a point you see on screen without much overshoot. You could turn 180 degrees in split second with eyes closed (actually with gyro people often use flick stick for such big rotations, turning instantly -- but that's besides the point)

With controller stick? Well you could try to time that 180 turn takes 1.5 seconds of holding at full deflection -- good luck developing a feeling for all the speeds inbetween zero and full deflection.


I have found that you have to keep it centered in order to keep it from moving/registering input, so it worked very similarly to an analog stick to me. Am I mistaken?

I guess I just need to try it some more.


If controller isn't being rotated in the moment, then camera should be stationary regardless of controller orientation, yea.

I guess you've used some strange gyro to stick emulation (never heard of such thing, but sounds like it).


there’s the LazyVim distro and the lazy.nvim plugin on which it was built. the latter is a bit more sensible.

If true, then Arch won’t get a look from me anymore. But, this is xcancel/twitter/x … I stay off these since it’s just brain rot these days.

Doesn’t make too much sense for Arch team to censor people over age verification, so there might be a nothing-burger here.


Claude just gave me 7,342 in response to my prompt: "pick a number from 1-10000”

That’s interesting. Does anyone have an explanation for this?


Girl, you know it's true


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