Looking for iOS or Mac contract work. Currently working on my own macOS app. Past work includes Facebook and various startups (some of which I founded).
Thanks! We think the subscription model is the best fit for our product. While Ship is a native Mac app, it also relies on a backend service so we have ongoing costs to cover there.
Also, with subscriptions we don't have to play the upgrade game with our customers. We can release features as they're ready instead of holding them all back so we can justify a $50 upgrade for version 3.0.
That said, we would certainly accomodate companies that find it easier to pay annually. And, if we end up doing an enterprise, on-premise version, that may have a different pricing structure.
Sure. The unique thing about Ship is that it is backed by a continuously synchronized local database of your issues, across all of your repos. This lets Ship run incredibly quickly. Because all of your data is already on hand and up to date, you never wait on the network.
Yep - it's a 30 day free trial. After that it's $9/month. Like GitHub, we're also offering a plan for organizations that want to provide Ship to their whole team.
If you cancel or your trial expires, Ship keeps working but it only works with your public repos. The intention is that Ship is always free for open source.
Glad you like it! We spent all weekend hacking away on this - really excited to show it to everyone.
Behind the scenes we're running iOS apps on Macs and streaming the screen to you - sort of like a remote-desktop connection into a running app. We've built up a bunch of infrastructure to do that for our main product.
To make the RubyMotion REPL magic happen, we looked at the how RubyMotion launcher worked. RubyMotion apps expose the REPL over a UNIX socket, and you can write expressions and read results from there. So, we connect into that.
If anyone is curious, here's a DTrace script for peeking at the traffic going over the RubyMotion REPL socket: https://gist.github.com/2624774
San Francisco, CA (full-time, part-time, remote possible)
Pieceable is looking to change the way mobile mobile apps are developed, much like how WordPress changed the way many web sites are developed. We have consumer facing stuff, some developer facing stuff - fun tech to work with (iOS, Cappuccino).
San Francisco, CA - Looking for first engineering hire!
Pieceable Software is part of the current I/O Ventures class. We're building tools and services that make mobile developers' lives easier. We're also making mobile development accessible to a much wider, non-developer audience.
Looking for an engineering generalist with great taste. We hop between web front-end, backend, and native mobile code. Sometimes we hop into Photoshop to make UI. We're using Cappuccino, Objective-C, some Java, and some Ruby, but we're not worried if you don't have experience in some of those as long as you're excited to pick them up!
Remote: OK
Willing to relocate: No
Technologies: Objective-C and Swift on iOS or macOS (~ 10 years experience)
Résumé/CV: https://fpotter.org/about/
Email: fpotter@gmail.com
Looking for iOS or Mac contract work. Currently working on my own macOS app. Past work includes Facebook and various startups (some of which I founded).