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I am still quite shocked that anyone looked at the side by side images within Nvidia and actually thought this was good and no one would have an issue with this.

Now I will admit that if you don't compare them, the final image looks ok. Like if I did not know what was happening I likely wouldn't give it a second thought. It looks off but so many video games already look off that I don't think I would have really thought anything other than "well it's a video game".

But when compared to the original image it is so obvious that the artistry and the original intent is just completely lost.

They claim that the developers and artists have more control over this, well maybe if that is actually true (because we all know guardrails on AI have been perfect so far...) they should have been involved in using that control for the video showing this off. Otherwise I honestly hope this never ships.

But even if it does, the power requirements for this make it kinda DOA anyways.


Gaming isn't even a side project for them anymore, last time I checked it was under 3% of their revenues, I wouldn't be surprised if it's under 1% now, I don't think they care much if at all about this domain anymore

more like 10-12%


As demoed, it's obviously very bad. But before giving up on it completely, I'd like to see a version that can remain faithful to the original color grading and tone mapping. Those changes affecting the overall look of the whole frame really distract from comparing the more subtle lighting differences where they might be onto something good.

But I'm also skeptical about whether they can pull this off in a way that doesn't exacerbate the already-severe issues DLSS has with latency and temporal stability. Enhancements that make for great screenshots often don't translate to great realtime gameplay.


An issue I haven’t seen anyone bring up: how are they going to keep the randomly generated sexy new AI face for the characters consistent between shots?

A frame of the character shown 20 hours into the game doesn’t remember the random generated sexy face it gave that character 1 hour into the game.

Everything about this is so stupid.


It is really tragic because DLSS has been pretty great so far.

100ms latency to blur the game isnt what i'd consider great

In my experience I get 2x perf without visual degradation or any notable latency at all. Certainly not 100ms — I can easily notice 16ms.

I have been waiting to for the next version of the Max for a while and I am disappointed that we still don't have some sort of wireless charging solution for it.

My biggest issue with the Max I have now (and why they just don't get a ton of use) is keeping them charged. I would love for a dock or something. I know there are third party solutions but they require putting a little plug into the plug in the headphones, and it is not hard to find issues that people have had with those so I have not done it.

An official solution from Apple would be amazing, something as simple as what the Astro A50 does.


I am... cautiously optimistic without Whedon being involved. But also very curious how this will work since it doesn't seem like it's a reboot, unless I missed something.

Tara Butters from Dollhouse being involved makes me a feel a bit better, since I love Dollhouse (actually rewatching it right now). Now I can only hope this actually succeeds and maybe Dollhouse can get similar treatment.

I am sure some will be upset that it's animated, but if that is what it takes (and it turns out good) I'm fine with it.


Okay so a little bit of out of universe trivia on Dollhouse: It was planned for 5 seasons. With the risk of cancellation, the second season and the two Epitaph episodes were a severely compressed telling of 4 seasons of plans. And, personally I think it worked well. Something similar happened to Babylon 5, Manifest, Jericho (IIRC), Firefly (Serenity was the original ending that would have played out over multiple seasons), and the Escaflowne anime: the main plots towards the end got compressed to create a faster pace at the climax while ensuring the story could be finished (though I wasn't a fan of how Manifest ended).

My concern about original writers being involved in reboots is if they want to fill out the story they couldn't tell the first time around and end up with a more standard pacing that's less exciting, and end up getting cancelled before finishing. Then we end up with things like Tru Calling and Dark Matter, which had planned plots they couldn't finish.


Oh wow, I really enjoyed Dollhouse but I didn't know that! I was always confused why Season 2's plot went by so quickly. Thanks.

I think it worked well with the Epitaph episodes being as short as they were. I don’t think I’d have enjoyed that much darkness for many seasons. They were great though, to show sobering consequences of what they were toying with.

My best guess based on another good series with a similar 5-season arc, the 3rd season would have been when the main characters realize Rossum's larger plans (Topher's breakdown when he puts together schematics from the individual Dollhouses, or the visit from one of the execs using Victor's body, for two examples that did make it into the series), 4th season would have been the dark one when everything goes to crap, and 5th season would have been the hopeful restoration of Epitaph One / Two.

The only thing I remember reading for sure is, the 2nd season would have largely been about exploring what was happening to Echo because of what occurred in the 1st season aired finale (episode "Omega") - which did happen, but it I don't remember it dominating the season. Didn't sound like it would have been a dark season, but looking back on it seems like it would have been painfully slow.


They could also just implement sign in with apple on their website, they have the ability to sign in with google so not supporting Apple is still a weird choice they are making.

Apple should not have had to require developers to have options other than Google for authentication, but clearly some companies have to be dragged kicking and screaming.

So clearly they support it, and there is no reason it should not work on the web also.


A vendor doesn't have to bend for another.

Always best to sign in with your own email address.


There are a lot of websites that only support third party login, so that is not always an option.

They don't have to bend for another, but they made a choice to put an app on iOS. They added support for apple signin, and then for some reason did not put it on their website.

You can criticize Apple for requiring that all you want, but they clearly have support for it and are choosing to not put it on their website which is causing a worse user experience.

IF apple did not support website loggin than sure, but they do. So the ability to fix this is on Anthropic (and many other websites).

If you are already going to support third party login you should not limit it to only Google accounts and there is no reason to support Apple on iOS and not the web.

Also for the record, Apple only requires sign in with apple if you already support third party authentication. So if you are already going to support that, giving the user more choice (and making it so we are all a bit less dependent on google) is a good thing.


No criticism from me towards apple or Anthropic. Both parties made their choice. Apple was late to the identity business and the other ships had already sailed.

Third party logins are an extension and a massive risk to any website that doesn't include email hosting.

We have see identity providers dissapear, and people may change their mind.

Easiest way is to register you rown domain and use it with an identity provider of your choice and be able to move it anywhere.

Otherwise we are a faceless citizen of a corporation that can handle access to our identity and everything attached to it without recourse or access to anyone.


Bruh.

Are you seriously trying to justify offering Sign in with Google but not ALSO offer Sign in with Apple because of some contorted principle, the method which HELPS users maintain their privacy? What the actual f.

Antrhopic's UX is just trash, the worst of all the major AI products.

They have this "I'm special" syndrome where they think they can get away with doing shit weirdly and not offer basic features that everyone else does, and the reason why I never purchased any of their services again after the first month, and had to replace my payment info with a throwaway card because they wouldn't let me remove it, again unlike everyone else.


I don't think it's hard to understand why a service would want to support Google as an identity provider but not Apple. Google is probably the most commonly used provider out there, at least outside of the enterprise space.

Apple's identity service is not as common, and newer than the ones that were established before.

It's ok that Anthropic wasn't a fit for your prompting preference, it doesn't have to work for everyone, and it doesn't mean it wont' work for others. LLMs in general have proven that trying it once a few months ago can be a great way to miss changes. There's something out there for everyone.


> Always best to sign in with your own email address.

Using a randomly generated email per service is a huge improvement over always using the same email.


> Always best to sign in with your own email address.

Oh boy

Saying this in 2026 is just.. oh man. just wow


This was my first thought as well, all this does is further remove the user from seeing the chat output and instead makes it appear as if the information is concretely reliable.

I mean is it really that shocking that you can have an LLM generate structured data and shove that into a visualizer? The concern is if is reliable, which we know it isnt.


The further they can get people from the reality of `This just spits out whatever it thinks the next token will be` the more they can push the agenda.

Its' a reasonable concern. Often it can be mitigated by prompting in a manner that invokes research and verification instead of defaulting to a corpus.

Passive questions generate passive responses.


It is also a critical part of watchOS.

I am still sad that they stopped putting it into iPhone, I think the tech is great and the watch really proves what can be done with it when it is a fundamental part of the hardware and the OS can be built around it. But we never had a situation that every compatible iPhone had force touch so everything that could be done with it had to work in other ways.

I think the iPad made that even more complicated since I doubt we would have ever gotten it on a screen that large, if it would have even worked.

As far as it being on the trackpad, it is honestly pretty wild when you realize it. It does an incredible job of faking feeling like it is actually moving. Was similar with the fake home button that some iPhone’s had for a little while.


I remember being totally flummoxed when I was trying to figure out why my trackpad wasn't clicking when the machine was off. I had no idea it wasn't a mechanical lever anymore!

> I am still sad that they stopped putting it into iPhone

Well I'm not, because i only managed to register a force touch when i meant a normal touch :)


I know it is not the target use case this, but I have been thinking more and more about how this could serve a need of a terminal or a kiosk computer in a scenario where a tablet may not be the most suitable due to the need for a full keyboard.

I use an iPad mounted to an arm in the kitchen for cooking but always had issues whenever I needed to modify a recipe (or add a note for later modification), I am debating on switching it out for a Neo. Possibly some other use cases of a permanent computer in places that a tablet worked but a full computer would be far more flexible.

I just first need to find an arm that would be rock solid enough to not wobble a ton while typing, if anyone has any recommendations.


I keep wanting to build this but I have seen people talking online that they changed the legs and they are now hollow and not really suitable for this.

That has made me very cautious to use this for any serious amount of mounting.

Edit: Apparently there is a section on that page about it, but does not give a ton of confidence that it won’t give me a lot of issues.


I swear every year that passes it sounds more plausible that IKEA has a bunch of people chewing on wood and putting it together into furniture like they were building wasp nests. Their stuff makes frickin' papier-mâché look like a steel girder in comparison.

Ironically, the Lack's top is made of a cardboard honeycomb laminate that looks quite a bit like a wasps' nest in fact: http://www.imajeenyus.com/optical/20131206_xray_ikea_vhs/ind...

I have an old Lack (20 years) and while I've never used it as a rack, it'd just been retired from under the TV as I got a new one with a wider base. I notice that even though it's never been moved much, it doesn't feel very stable any more and I wouldn't trust it with a rack of heavy equipment, especially with HDDs that could suffer catastrophic failure if they fell. That said, attaching brackets would sure up the legs a bit. Ideally you'd want to attack brackets at the back as well I guess.

I also had a Billy sat next to it, and did similar to this (but again not racked), with all of my AV gear inside. The door was great, it'd make any status lights diffuse and so they wouldn't interrupt watching a film in the dark (and my old Sky box used to have annoying blue LEDs with an animation when playing back a recorded show), but at the same time remote controls still worked through the glass. Literally best of both worlds. I cut a big hole in the back for cables, which also served well for airflow. I considered adding a fan, but never needed it. I suspect there would be issues with negative pressure doing that though.


The wide LACK (90x55) has a lower weight rating than the square one (55x55). 20 versus 25 kilogram.

The tops of the posts are still solid. You could mount a single rack unit and be okay, but fully populating lack legs is not recommended. Cute way to hide a network switch, though.

Uhh... you know when the Mac's were Intel they specifically made a tool for installing Windows on your Mac and shipped drivers for Windows.

Because they were basically OEM'd PCs with an Apple logo at one point, and used it as a selling point, but I don't think it was a particularly popular feature among the general userbase. I've personally seen more Hackintosh laptops than Macs running Windows.

I do think that for this particular situation we need to step outside of our tech bubble a little bit.

I am still having regular conversations with people that either don't know about hallucinations or think they are not a big problem. There is a ton of money in these companies pushing that their tools are reliable and its working for the average user.

I mean there are people that legitimately think these tools are conscious or we already have AGI.

So I am not fully sure if I would jump too quick to attack the judge when we see the marketing we are up against.


I find it hard to believe the people who use AI haven't read a single article about AI. That would also disqualify this judge, if it were true.

This exceeds the tech bubble.

My local newspaper, completely clueless about tech, runs an article about AI trouble, hallucinations and whatnot every other week. Completely missing most of the nuances, of course, but my point is that this has entered the public discourse.


It may have entered public discourse but it is not being talked about as much outside of tech spaces, and we are up against the companies pushing the complete opposite narrative.

All I can say is that I am having conversations with non technical people regularly that are not aware of the issue or think it is a largely solved issue.


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