In addition to low salary, and crunchtime, the other big downside in the gaming industry is frequently layoffs, and studioes going bust.
You can't ride on a single game for long, and if the next one goes badly half the company will get fired. Not true of the bigger studios, but of course not everybody works in those.
I have friends who work in gaming, and it's a regular thing for studios to form with a great game, go bust a year or three later, and then a new studio get formed with largely similar staff.
Developers move between the same companies around and around again. The lack of stability is a real problem, especially with increasing use of "AI".
Why does it need plugins/skills for a code review? Claude will just "review it" if you ask it to, and if you have particular preferences, they can go in CLAUDE.md
Skills are effectively the same thing as asking it, just with more depth. So the skill is just a framework for a very precisely asked question. It often includes how you want Claude to respond, etc.
I’m not aware of anything fundamentally unique about skills or commands, they’re just more tokens to shape the llm
I can't help but think that this essentially ruled it out in much of the country -- i get the impression Tesla doesn't tend to consider Midwest markets in their initial engineering
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