I usually prefer to make a detailed plan for my trip, but I allow myself to break free from it anytime I find something more interesting to do. This way I'm more sure that I won't waste too much time or money staying in wrong places, choosing wrong means of transport and falling for some tourist traps or common scams.
It sounds weird indeed, but maybe some higher-ups decided this is a way to go in case people need to be isolated again or when it's necessary to hire some remote coworkers who shouldn't be left behind, etc.
And what you will get, of course, is (perhaps convincing enough) performative mimicry of "telling it like it is", kind of like when suburban white people rap.
I still don't quite get it given I have never worked high enough or in a big enough corp. What kind of mission a person earning $19k a day have to do at the destination to justify the cost? I imagine to earn this much their main responsibility is to lobby / influence someone important (at dinners, golfing and such). Otherwise, if there are no outsiders involved the whole thing could be just done online. If it's about lobbying though - does it have to be done immediately and 3-4 times a week?
Another example that comes to my mind is a highly skilled expert in repairing some important machinery, e.g. ship engines or factory lines.
Again thinking too small. Large business dealings are still done in person, who is going to give another entity $50mm or more without meeting in person, having dinner and getting to know the counter party. It’s not about lobbying so much as time in person counts.
Who said anything about 3-4 times a week? There are plenty of businesses with high earners where time matters and I could see flights like these being profitable. Boards meet quarterly typically and they are often preferred to have in person.
> People never wanted to visit your website; they just wanted the information that your website held.
Well, no. It is a boomer talk, but in the 90s the web was so fragmented and unpolished that websites usually looked very different from each other. People were writing their own HTML (and CSS came later). "Home pages" were some form of an art. Not the highest one to be frank, but the ecosystem was quite interesting. People did visit those websites not only to get the information, but to enjoy those quirky forms.
Maybe he keeps more plates spinning ... in his side projects. Clearly, developers are expected to produce more results with LLMs and switch between contexts quickly. It shouldn't be surprising that everyone may be running their own thing(s) on the side now.
I played it years ago and sorry, it didn't rock my world even for 5 minutes. It's a very naive story with a jump-scare sort of ending that totally didn't work for me, because it was well expected. The story felt very underwhelming comparing to most books, movies or games even. IMHO a complete waste of time.
That's an understandable point of view, but besides the easy to spot main plot twist, there are several minor issues woven into the story. The hints are sometimes quite subtle and spotting them early is not trivial, but is made possible through their well-made representation and consistency in the game. There is actually little fluff in a game that overtly shows almost purely random idle talk.
Cool, but unfortunately, it has the same same drawbacks as cash. If you get scammed, accidentally pay too much or lose your wallet you will never get it back. I sleep safer knowing that there is some protection in the banking system against losing money all of sudden.
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