The correct phrasing would be "Toybox is... a BusyBox with a more permissive license." BusyBox started first.
Toybox was started in early 2006 by Rob Landley after he ended his BusyBox maintainership due to a dispute with Bruce Perens, the original creator of BusyBox.[1]
Or perhaps a peek into how fast the Software-engineering is changing that what works for you now may be irrelevant in future, and hence be prepared to be adaptive!
>"haha, it was the TurboGrafx-16 but its CPU was 8-bit"
Amusingly, TurboGrafx-16 is a US-specific name, so is the huge shell.
In Japan, the console was called PC Engine and was really compact. Later revised as CoreGrafx and CoreGrafx II, both still the same fundamental hardware.
I own the later variant. Very solid little box that sips power and produces stable a/v output.
NEC made some great looking consoles, in Japan. The PC Engine, the PC Engine Shuttle, the IFU-30 unit "briefcase", and the SuperGrafx. I think console design peaked with the SuperGrafx.
In the back of my mind, I have the idea that US regulations required extra shielding that the Japanese model lacked. Maybe this isn't the case. Maybe some American marketer decided it was just too cute or too small.
I think the redesign of the NES shell for the North American market was largely for vanity reasons, wasn't it? Entertainment system instead of computer, grey plastic instead of beige, front loading instead of top, long cartridges that were supposed to look like VCR tapes instead of toys.
My understanding was that after American retailers were burned so hard by the Atari crash, Nintendo wanted to position the NES as far from a 2600 as possible.
N also took the opportunity to remove the lockout chip, since the system came out so late in the lifecycle and they were largely successful at stamping out unlicensed releases.
The Japanese version of that redesign also got compatibility with existing SNES Multi-AV cables (at least the composite ones, the AV Famicom didn't output s-video) while the US version was RF-only (and AFAIK is worse for jailbars than any previous NES)
When I was a teenager, I had a hobby of importing Japanese gaming consoles and video games.
I had a PC Engine and a Super Famicom (well before the SNES made it to the US!). They both had cosmetic differences but I thought that the Japanese versions of both would be more attractive to US customers. I'm not sure why they shipped different casings like they did.
Presumably you were in the USA? We had grey imports in the UK too, but it was prohibitively expensive.
My family was relatively well off, but no way I'd have been able to wangle an expensive import super famicom.
Even worse when the snes did finally arrive we were stuck with pal 50hz squished slow versions, especially noticeable in street fighter 2.
Yep, I was in the US. IIRC, the Super Famicom cost me about $350-$400 at the time. Also had the .jp version of the Neo Geo, which was even more. And the PC Engine and Famicom. I did some tradings between consoles there. We weren't well off but all my job money went into it.
For the SNES, from what I heard it was partially because with the flat topped NES, Nintendo of America got a lot of repairs from kids spilling soda or whatever on the NES they were using as a table. For the SNES, they deliberately made it harder to that.
I've got a TurboExpress. Recapped, it's a great little handheld. Screen is adequate for the era (though I've seen upgrades). My favourite 6502-based handheld is still the Atari Lynx, but this is close.
0. https://github.com/landley/toybox
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