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Busybox is... a toybox[0] with a more restrictive license.

0. https://github.com/landley/toybox


The correct phrasing would be "Toybox is... a BusyBox with a more permissive license." BusyBox started first.

  Toybox was started in early 2006 by Rob Landley after he ended his BusyBox maintainership due to a dispute with Bruce Perens, the original creator of BusyBox.[1]
[1]: https://en.wikipedia.org/wiki/Toybox

>Wear a body camera while in public, one that is always recording.

You simply cannot film or take pictures of people in public without consent.

Doing this is a crime in Japan. You are thus advocating for people to commit crimes in Japan. Terrible advice.


>discarded, unused bike rotting in a ditch

Every bike in japan has individual registration or, same thing, a registered owner, as you found out.

You stole a bike, when you could have ignored it or reported it as a lost object.

There were consequences, which shows the system is working properly.

The police were surprisingly kind despite your actual crime, as you did not get the same treatment as the OP.


>Desoldering Pump

I should have bought my Hakko fr301 way earlier than I did.


Stop... short of.

That conversation seems like he was covertly teaching you about linked lists.

Or perhaps a peek into how fast the Software-engineering is changing that what works for you now may be irrelevant in future, and hence be prepared to be adaptive!

When I look at current software, I can only see bloat.

In contrast of what we used to have.


>Well, implementations of UEFI are all over the board because vendors have their own ideas, that leads to compatibility issues.

RISC-V has specifications on how UEFI should be implemented.

It's not just "use UEFI".


>"haha, it was the TurboGrafx-16 but its CPU was 8-bit"

Amusingly, TurboGrafx-16 is a US-specific name, so is the huge shell.

In Japan, the console was called PC Engine and was really compact. Later revised as CoreGrafx and CoreGrafx II, both still the same fundamental hardware.

I own the later variant. Very solid little box that sips power and produces stable a/v output.


NEC made some great looking consoles, in Japan. The PC Engine, the PC Engine Shuttle, the IFU-30 unit "briefcase", and the SuperGrafx. I think console design peaked with the SuperGrafx.

In the back of my mind, I have the idea that US regulations required extra shielding that the Japanese model lacked. Maybe this isn't the case. Maybe some American marketer decided it was just too cute or too small.


I think the redesign of the NES shell for the North American market was largely for vanity reasons, wasn't it? Entertainment system instead of computer, grey plastic instead of beige, front loading instead of top, long cartridges that were supposed to look like VCR tapes instead of toys.

My understanding was that after American retailers were burned so hard by the Atari crash, Nintendo wanted to position the NES as far from a 2600 as possible.

Which, despite the VCR-like appearance, meant no faux wood detailing ;-)

N also took the opportunity to remove the lockout chip, since the system came out so late in the lifecycle and they were largely successful at stamping out unlicensed releases.

The Japanese version of that redesign also got compatibility with existing SNES Multi-AV cables (at least the composite ones, the AV Famicom didn't output s-video) while the US version was RF-only (and AFAIK is worse for jailbars than any previous NES)


They described the 1st NES changes from 1st Famicom.

Oops, I misread and thought they were talking about the re-redesign near the end of the NES' lifetime.

When I was a teenager, I had a hobby of importing Japanese gaming consoles and video games.

I had a PC Engine and a Super Famicom (well before the SNES made it to the US!). They both had cosmetic differences but I thought that the Japanese versions of both would be more attractive to US customers. I'm not sure why they shipped different casings like they did.


Presumably you were in the USA? We had grey imports in the UK too, but it was prohibitively expensive. My family was relatively well off, but no way I'd have been able to wangle an expensive import super famicom.

Even worse when the snes did finally arrive we were stuck with pal 50hz squished slow versions, especially noticeable in street fighter 2.


Yep, I was in the US. IIRC, the Super Famicom cost me about $350-$400 at the time. Also had the .jp version of the Neo Geo, which was even more. And the PC Engine and Famicom. I did some tradings between consoles there. We weren't well off but all my job money went into it.

For the SNES, from what I heard it was partially because with the flat topped NES, Nintendo of America got a lot of repairs from kids spilling soda or whatever on the NES they were using as a table. For the SNES, they deliberately made it harder to that.

I've got a TurboExpress. Recapped, it's a great little handheld. Screen is adequate for the era (though I've seen upgrades). My favourite 6502-based handheld is still the Atari Lynx, but this is close.

I have a lynx II, and it is a brick (huge! heavy!).

There's, in practice, unlimited such bugs in the megabytes of kernel object code.

Monolithic UNIX-like kernels are a bankrupt design.

Only third generation microkernels like seL4[0] make sense in the present world. All effort put elsewhere is wasted outright.

0. https://sel4.systems/


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