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I'm just as glad that they didn't. There's a rule of thumb among Mac developers that you need to charge at least $20 to be able to make a decent living off your indie software. Given that we can write more desktop-scale apps on the iPad, I'd guess that it's going to be similar for the iPad.

Anything that helps establish a standard of apps actually costing enough that I can run a reliable business off of the platform is better for me. I'm interested in developing for platforms where I can create a sustainable business, not a hit based one, which is exactly where lower than sustainable app prices lead.



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