> As if the limited power wasn't bad enough, Sakurai revealed that the Twin Famicom testbed they were using "didn’t even have keyboard support, meaning values had to be input using a trackball and an on-screen keyboard." Those kinds of visual programming languages may be fashionable now, but having a physical keyboard to type in values or edit instructions would have probably still been welcome back in the early '90s.
Leaving aside the contention whether visual programming languages have ever been fashionable, the author has a very deformed view of programming if he thinks typing out code via an on-screen keyboard is the difference between traditional programming and "visual" programming.
Leaving aside the contention whether visual programming languages have ever been fashionable, the author has a very deformed view of programming if he thinks typing out code via an on-screen keyboard is the difference between traditional programming and "visual" programming.