I'm not sure of what it's supposed to prove, who knows how many clients and how much money Steam lost because of slow loading/painting times or just plain broken JS. From experience I can tell that I gave up buying a game on Steam at least once because of broken jQuery.
There are real metrics from top industry leaders[1][2] to prove that loading time has a clear impact on conversion rates.
>Consider this when you need 5000 npm modules and a team of 10 to compile your startup's login form.
Unminified JavaScripts files and bloated JS are both wrong, once again: not sure of what's the point of comparing both.
What it proves is that it’s good enough to make tons of money.
You’re arguing from a hypothetical alternate reality where they could have been better off, but there’s no point in that. It’s like saying “Sure Usain bolt can run a sub 10sec 100m.... but if he’d gone into politics perhaps he’d made even more money and been twice as famous, we have no way of knowing, so how does that sub 10s 100m really prove anything about whether or not he’s fast?”
Usain bolt is fast, and that code made money. It’s just facts, accept them.
There are real metrics from top industry leaders[1][2] to prove that loading time has a clear impact on conversion rates.
>Consider this when you need 5000 npm modules and a team of 10 to compile your startup's login form.
Unminified JavaScripts files and bloated JS are both wrong, once again: not sure of what's the point of comparing both.
[1] https://medium.com/@vikigreen/impact-of-slow-page-load-time-... [2] http://glinden.blogspot.com/2006/11/marissa-mayer-at-web-20....