This should have (1999) in the title, which is when it was originally published.
> Over the last two decades, The Big List of RPG Plots has been cited, quoted, thanked and excerpted in articles for computer-game design, a book on Hollywood screenwriting, and more than a few pen-and-paper RPGs. I wrote it in 1993 as an article submission for Pyramid magazine (they rejected it). I later tried to shop it to Dragon and Shadis and others (they also rejected it). I became Pyramid's editor in 1998 and decided: nah, that would be lame, to finally "accept" my own rejected article, so instead, it became something I'd offer for free on my own website, the Blue Room, where it debuted in '99 and lives on to this day.
It does bear some similarity to tv tropes. One thing I really like about this list is how focused it is. It’s nothing but high level plot points. No digression, and nothing really obscure. Pretty much any good guys and bad guys story is going to contain at least one of these archetypes. TVTropes is great for many things, but it is not quite as compact as this list.
Being a coder, i have a ton of friends who all aspire to create indie games in their spare time. I also know a couple of artistic friends with similar aspirations. I wish there was a platform for these two sets of people to ideate and join forces. Lists like this help, but it doesn't begin to answer all of the design/environment/modeling that is necessary for most games.
Even if, like the random saas projects many of us have in mothballs, no released project comes of it, almost everyone involved would likely make out positively from the experiences gained.
I am in the "Building MVP" stage of creating a platform for exactly this. Matching people of different disciplines to teams and projects they would be suited for, specifically in the gamedev space.
Do you have any thoughts or wants/needs out of a platform like this? I would be happy to hear any input you'd have :)
Gamedev.net is a great resource that I see come up very rarely on here. There is a lot of extremely ameteur posts there, but the community contains some incredibly knowledgeable people that give fantastic advice
> Over the last two decades, The Big List of RPG Plots has been cited, quoted, thanked and excerpted in articles for computer-game design, a book on Hollywood screenwriting, and more than a few pen-and-paper RPGs. I wrote it in 1993 as an article submission for Pyramid magazine (they rejected it). I later tried to shop it to Dragon and Shadis and others (they also rejected it). I became Pyramid's editor in 1998 and decided: nah, that would be lame, to finally "accept" my own rejected article, so instead, it became something I'd offer for free on my own website, the Blue Room, where it debuted in '99 and lives on to this day.
https://www.drivethrurpg.com/product/202670/Big-List-of-RPG-...