It's not "games", as it was a single game, and it came with the big caveat that they didn't have much time to actually prepare and train this one as much. The one that won against Mana was trained for 2 weeks, versus this one that only had one week of training.
While the AI did have an advantage in terms of micro/camera view, it still was able to make decent decision making and independently come up with a bunch of interesting strategies. At the end of the day, that's really the goal of the research, not whether or not it uses the right number of APM or uses the camera properly. Those are just artificial restrictions put to make it look fair and entertaining.
I would love DeepMind to put that AI on the ladder as they discussed during the last Blizzcon.
The APM and camera restriction is not for entertainment, it's to develop intelligence rather than 1500+ APM. The interesting part of StarCraft II is decision making and the meta of the opponent, and we didn't see that today.
Remember their Dota2 bot that was beaten by a lot of players after a single day. I want to see if AlphaStar can really adapt to the real world, therefore the meta, the real challenge of StarCraft.
I honestly do not think meta or strategy will be interesting in SC2. (Obviously as a player it will, but from an AI standpoint not). AlphaGo already showed us that it can handle strategy well; A good AI in SC2 will simply scout the minimaly needed amount of time to prepare the perfect responses.
While the AI did have an advantage in terms of micro/camera view, it still was able to make decent decision making and independently come up with a bunch of interesting strategies. At the end of the day, that's really the goal of the research, not whether or not it uses the right number of APM or uses the camera properly. Those are just artificial restrictions put to make it look fair and entertaining.