> At the beginning of August, Snell unceremoniously booted Chris Roberts, the project’s founder, from his role as co-producer, leaving him with only the title of director. Manifesting a tendency anyone familiar with his more recent projects will immediately recognize, Roberts had been causing chaos on the team by approving seemingly every suggested addition or enhancement that crossed his desk. Snell, the brutal pragmatist in this company full of dreamers, appointed himself as Warren Spector’s new co-producer. His first action was to place a freeze on new features in favor of getting the game that currently existed finished and out the door.
(Chris Roberts is the one creating the game "Star Citizen" https://en.wikipedia.org/wiki/Star_Citizen - I was one of the first buying/financing the game in 2012, but I admit of having lost interest while waiting for the "final" version to be released...)
the article mentions "The Digital Antiquarian" ( https://www.filfre.net ) which in turn has an article about the game "Wing Commander" ( https://www.filfre.net/2017/04/from-wingleader-to-wing-comma... ) => this is funny:
> At the beginning of August, Snell unceremoniously booted Chris Roberts, the project’s founder, from his role as co-producer, leaving him with only the title of director. Manifesting a tendency anyone familiar with his more recent projects will immediately recognize, Roberts had been causing chaos on the team by approving seemingly every suggested addition or enhancement that crossed his desk. Snell, the brutal pragmatist in this company full of dreamers, appointed himself as Warren Spector’s new co-producer. His first action was to place a freeze on new features in favor of getting the game that currently existed finished and out the door.
(Chris Roberts is the one creating the game "Star Citizen" https://en.wikipedia.org/wiki/Star_Citizen - I was one of the first buying/financing the game in 2012, but I admit of having lost interest while waiting for the "final" version to be released...)