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> Why use Godot vs Unity3D?

To me, in part, it's that all licenses are source licenses. :- )

Also, I'm still having trouble cancelling my Unity billing, they are absolute scumbags and I will never ever do business with them again by choice. I think they rely on people giving up on cancelling billing, and they should be ashamed of themselves whether that effect is intentional or not.

If you absolutely must get a Unity license, I must recommend not getting the license on your account's "default project", because you can not delete it, nor can you simply cancel the license, and contrary to their documentation, you can not switch which one is the default.

> Is it easy to get something running for the Quest?

It is very straightforward.

https://github.com/GodotVR/godot_oculus_mobile



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