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Interested what the architecture of DOOM Eternal is like, was there some talk / blog post about it?


I believe it’s only been mentioned in passing and likely will be talked about at conferences soonish. Here’s a HN thread from when it was first talked about:

https://news.ycombinator.com/item?id=22700563

There was an early talk about using a job system to run the Destiny renderer and then this one for the whole engine which is a very similar premise to the way DOOM(2016) and then DOOM Eternal evolved.

https://www.gdcvault.com/play/1022164/Multithreading-the-Ent...

The renderer talk is here: https://youtu.be/0nTDFLMLX9k




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