Yeah, but that's hard, because imagine you have an edge with UUID 1, then you edit the history which lead into that edge being cut in half. Which one of the two edges has UUID 1?
The answer is complicated because if you have a chamfer on that edge, depending on how you split it, you want to have the chamfer on both resulting edges. So they both get a new UUID, but you have to modify the next operation to apply to what "was" the edge 1.
1. sketch a rectangle, extrude up. edge_1 in question created.
2. chamfer edge_1. chamfered edge_2 and _3 are created.
3. sketch a rectangle on far side, extrude toward camera for 1/2 full length. edge_4 is created at middle of box.
4. do other stuff. lots of things come and go.
5. you changed mind. extrusion distance is changed so edge_4 goes past chamfered surface.
On Fusion 360 with History enabled, this will result in a progress bar and backend goes back to step 2. to re-do and re-compute all subsequent ops up to step 5. As the result there will be probably edges 2, 3, 4, 5 that now represent near and far side chamfered edges. If you've done something that presently don't make sense at step 4., Fusion 360 throws an error and leave half done objects.
Okay, now I understand the problem. It needs the History feature to be done right, and UUID.
> So they both get a new UUID, but you have to modify the next operation to apply to what "was" the edge 1.
Of course, that's exactly how I personally would expect the things to be done? You obviously have to propagate changes through all the operations further down the line.
But how? Let's take a cube, of which I modify one face. Then I change the cube to be a pentagon (let's assume it's a parametrized object). What face of the cube corresponds to which face of the pentagon?
The answer is complicated because if you have a chamfer on that edge, depending on how you split it, you want to have the chamfer on both resulting edges. So they both get a new UUID, but you have to modify the next operation to apply to what "was" the edge 1.
I illustrated that here: https://imgur.com/a/XR7sO59