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Dragon age inquisition has an amazing visual programming system, you could set whoch cajaracter will do what under which circumstances, like 'cast spell X when main character is low on HP' or 'when there are more than Y enemies"

It really isnt too much to use or ask for



This has actually been a staple in the Dragon Age series since part one. I don't recall if they toned it down in the second part, though.

Also, I would love to know how many tweaks and hacks these selectable behaviors need to work together neatly in these near arbitrary combinations (e.g. some unexpected priority inversion during behavior selection or deciding whether to continue or abort at certain points etc.).




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