What is the code driving it?
- looping over players to update them?
- looping over objects to update them?
- some other event loop?
I actually like the third least:
The first two tell me what is happening, but the third doesn’t — I could be colliding to block motion or I could be picking up.
What is the code driving it?
- looping over players to update them?
- looping over objects to update them?
- some other event loop?
I actually like the third least:
The first two tell me what is happening, but the third doesn’t — I could be colliding to block motion or I could be picking up.