In fact color games on the Europlus were a pretty limited market for this reason[1]. Apple's artifact colors were difficult enough to manage for one framebuffer style.
To be fair, they were also absolutely groundbreaking. The VIC-II palette being described in the linked article shipped in the middle of 1982, and recapitulated a bunch of ideas from Atari's 1980 CTIA/GTIA chips. But I can boot a copy of Ultima V on my II+, a AAA title produced in 1988, and watch it display on framebuffer hardware that is almost completely unchanged[2] from what shipped in the summer of 1977!
[1] Also just the general delay of arrival to non-US markets and the higher price meant that Apple had a much smaller share. Europe for sure was a Commodore world, not sure about Brazil.
[2] The first few thousand boards shipped lacked a delay latch that allowed the high bit of a framebuffer byte to select the phase of the NTSC color. So extremely early Apple IIs had only four colors available and not six. As you might expect, Woz distributed rework instructions for owners to add this themselves.
We had Apple II clones for a long time - the military dictatorship wanted to develop a local industry and, to do it, they taxed heavily imports of any finished computer, as well as preventing foreign companies to start operations. We also had lots of different developments, but most based on American or European designs. Brazil never developed beyond simple logic and memory chips and there was no, as far as I know, any serious work on cloning or developing CPUs locally (I designed a stack-based CPU, but that was for college).
Personal computers in Brazil was mostly Apple II, then PC (if you had too much money) and MSX. Lots of "alternative imports" that included Macs too (we did a Mac clone, even, but the US Department of Commerce threatened taxing our exports if it were ever released). All my IIs were local clones (some were very good ones, with multiple enhancements).
To be fair, they were also absolutely groundbreaking. The VIC-II palette being described in the linked article shipped in the middle of 1982, and recapitulated a bunch of ideas from Atari's 1980 CTIA/GTIA chips. But I can boot a copy of Ultima V on my II+, a AAA title produced in 1988, and watch it display on framebuffer hardware that is almost completely unchanged[2] from what shipped in the summer of 1977!
[1] Also just the general delay of arrival to non-US markets and the higher price meant that Apple had a much smaller share. Europe for sure was a Commodore world, not sure about Brazil.
[2] The first few thousand boards shipped lacked a delay latch that allowed the high bit of a framebuffer byte to select the phase of the NTSC color. So extremely early Apple IIs had only four colors available and not six. As you might expect, Woz distributed rework instructions for owners to add this themselves.