> if you talk to any sizable mobile developer they'd be able to tell you stories about the difficulties of working with Apple
If you're a sizable game developer used to working with Sony or Nintendo, how much harder is it to work with Apple?
For pure mobile devs, how much harder is it to work with Apple vs. Google, and why? If it isn't worth it, why bother? Android seems to have larger market share. How much higher are Apple's platform fees vs. Google's?
My experience is somewhat dated so I can’t say if this is still the truth, but Apple used to refuse to tell the very large company I worked at whether or not their new game would be featured before the featuring page was updated. Getting onto the featured page was critical for initial success. And you just didn’t know what to plan for.
I don't think fees are a viable argument anymore. At least not at face value. Last I looked, Google, Apple and Valve all take 30% cuts. I believe Nintendo does too. Unless there are some backroom sweet heart deals at least with the major studios.
If you're a sizable game developer used to working with Sony or Nintendo, how much harder is it to work with Apple?
For pure mobile devs, how much harder is it to work with Apple vs. Google, and why? If it isn't worth it, why bother? Android seems to have larger market share. How much higher are Apple's platform fees vs. Google's?