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As always, "designers" are optimising for what looks cool and fancy subjectively to them, rather than optimising for usability. In their defence, the latter is much harder :)


If you look at my other work you'll see that I'm like the polar opposite of a designer that does things that look cool and fancy rather than optimizing for usability.

This was meant as a study in how to do certain types of fluid animations.


Oh I know, what I mean is that you are unfortunately thi minority, judging by the usability of much of modern software.




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