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Some branch of the GPL'ed idTech 4, I suppose?

Back in the day, OGRE, Crystal Space and Irrlicht used to be the dominant FOSS ones.

Crystal Space is a bit outdated now. Irrlicht is stuck at DX 9.0 and OpenGL 3.x

OGRE seems the most likely candidate (ie the project is the most active and has been for years). Although it is also stuck at SM 3.0 - so no geometry shaders or access to the compute pipeline.

I am likely to be missing out on some other engines here.



Sauerbraten has an experimental branch called Tesseract

http://cubeengine.com/forum.php4?action=display_thread&t... http://www.youtube.com/watch?v=ZkFT1ra2w-A

Deferred shading, realtime lighting, etc. etc. Also it has the Sauerbraten in-game editor (like Unreal is getting).

Probably the best complete open source game engine out there. And it's zlib (unlike the id Techs which are GPL).




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