Back in the day, OGRE, Crystal Space and Irrlicht used to be the dominant FOSS ones.
Crystal Space is a bit outdated now. Irrlicht is stuck at DX 9.0 and OpenGL 3.x
OGRE seems the most likely candidate (ie the project is the most active and has been for years). Although it is also stuck at SM 3.0 - so no geometry shaders or access to the compute pipeline.
I am likely to be missing out on some other engines here.
Back in the day, OGRE, Crystal Space and Irrlicht used to be the dominant FOSS ones.
Crystal Space is a bit outdated now. Irrlicht is stuck at DX 9.0 and OpenGL 3.x
OGRE seems the most likely candidate (ie the project is the most active and has been for years). Although it is also stuck at SM 3.0 - so no geometry shaders or access to the compute pipeline.
I am likely to be missing out on some other engines here.