This solution might not help because urandom depletes random entropy anyways when there is some available.
It might be that it is not the blocking on urandom calls that is the problem but rather depleting the entropy which triggers processes to generate more of it at just the wrong time when processors are busy rendering things.
If the entropy would be pre-generated when the device is idle then there would be more power available for rendering later.
It might be that it is not the blocking on urandom calls that is the problem but rather depleting the entropy which triggers processes to generate more of it at just the wrong time when processors are busy rendering things.
If the entropy would be pre-generated when the device is idle then there would be more power available for rendering later.