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Reminds me of the first pseudo-3D thing I wrote back in high school. I'd borrowed one of my brother's 3D graphics books and came across the simple algorithm for depth drawing (x = x0/z, y = y0/z), and immediately set to work writing a wireframe space shooter in Pascal.

I was so eager to get the graphical part out there that I didn't think about the problems of modeling, or having multiple objects on the screen at once. The whole thing was a single-file, thousand-line, hard-coded mess. And I still think it was awesome.



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