Emergent gameplay requires quite complex game systems to happen. The tendency in modern gaming is to make games linear or "streamline" them. Another game that supports my point is Dwarf Fortress.
Big game publishers don't value (new) systems and mechanics. That's one reason why Wasteland 2, Divinity: Original Sin and Sui Generis got funded on Kickstarter.
Big game publishers don't value (new) systems and mechanics. That's one reason why Wasteland 2, Divinity: Original Sin and Sui Generis got funded on Kickstarter.