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I'm wondering about the legality, but also the latency. How long does it take to register an action?


It says in the description( for teh lazy ~ 20s-40s ). I have experienced about 20 seconds.

EDIT: Actually, the time to register the "keypress" is almost zero, but the effect is only seen many seconds later. You have to guess what the game state will be in ~20s-40s.

The input rate us pretty crazy right now, the game is barely playable. There was some slow constant progress when there were about 4000 viewers, and they even managed to catch a few pokemon when the view count was low.


From the info below the video:

> The amount of lag is approximately 20~40 seconds depending on connection quality. After watching the stream for awhile the lag may increase a tiny amount (enough for chat spoilers), refreshing may help in this case.


It's streaming lag, the input lag should be far higher.

I suspect a very simple setup :

- An IRC bot listen for message including a key name and queue them somewhere (Redis maybe?).

- Another process just dequeue keys and apply them in emulator.




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