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This War of Mine is the only time I've ever felt genuinely troubled by a moral choice in a videogame, and it was for an unscripted reason. Spoiler in ROT13:

Oehab gur pbbx jnf bar bs zl cnegl zrzoref. Ur jnf fubg va n enaqbz envq frireny qnlf ntb, naq jr'er bhg bs zrqvpvar naq onaqntrf. Vg vf irel pyrne gung Oehab jvyy qvr vs ur qbrf abg trg onaqntrq, cebonoyl jvguva 2 qnlf, juvpu zrnaf jr unir rknpgyl 1 avtug gb fpniratr fhssvpvrag pybgu gb znxr n onaqntr naq gura bar qnl gb perngr naq nccyl vg.

Hasbeghangryl, orpnhfr bs creinfvir erfbhepr fubegntrf, jr unir rkunhfgrq nyy bs gur pybgu va nernf juvpu ner fnsr gb fpniratr va, naq ner yrsg gb punapr Gur Fhcreznexrg, juvpu vf znexrq ba gur znc nf orvat envqrq ol fbyqvref. Jr fryrpg nabgure CP, urefrys nyfb zvyqyl jbhaqrq, gb tb gb gur fhcreznexrg.

Nsgre neevivat ng gur fhcreznexrg, fur ybpngrf fhssvpvrag pybgu gb onaqntr Oehab. Jr pna rfpncr gur Fhcreznexrg jvgubhg vapvqrag abj, ohg rkcybevat vf pbfgyrff nf ybat nf jr'er abg pnhtug naq jr zvtug svaq fbzrguvat irel hfrshy, yvxr zrqvpvar be pbssrr. Fb jr tb hc gb n qbbe naq yvfgra ng vg, gelvat gb qrgrezvar jurgure vg vf fnsr gb bcra.

Oruvaq gur qbbe vf n lbhat tvey orvat nffnhygrq ol n fbyqvre. Fur pevrf sbe uryc.

Guhf gur qvyrzzn. Va nal bgure tnzr, jr ohfg qbja gur qbbe, xvyy gur fbyqvre, naq onfx va bhe urebvp qrrqf. Va Guvf Jne bs Zvar, guvf nyzbfg pregnvayl erfhygf va bhe CP trggvat fubg. Vs gurl fheivir, jr jvyy unir gb hfr gur onaqntr ba gurz, naq Oehab jvyy pregnvayl crevfu. Jr unir n evfx-serr rfpncr ebhgr, ohg vg erdhverf nonaqbavat na vaabprag gb gur ubeebef bs jne.

Nsgre npghny erny-yvsr fbhyfrnepuvat nobhg gur qrpvfvba, V beqre gur CP gb yrnir.

Oehab vf qrnq jura jr erghea ubzr.



Gaming critic TotalBiscuit also cites that game as having made him feel genuinely troubled about his actions, also unscripted [1].

Juvyr rkcybevat n ohvyqvat sbe erfbheprf ur xvyyf jung ur gubhtug jnf n onaqvg fgnaqvat thneq. Vzzrqvngryl gur "onaqvg"'f fvfgre pbzrf nybat naq zbheaf ure fvoyvat'f qrngu, fb qvfgenhtug fur vtaberf gur xvyyre. Ur ernyvmrf vg jnf ab onaqvg, ohg whfg nabgure snzvyl gelvat gb trg nybat yvxr ur jnf.

[1] http://youtu.be/YNNAdTAM5os


I just wish the game didn't make it glaringly obvious whom you can kill without taking a morale hit. Overhearing some folks talk about how happy they are to have killed the drivers of a civilian supply truck was just a glaring "You can kill these people and not feel remorse" flag.

I would have loved it all the more if all the NPCs were shades of grey instead of more obvious blacks and whites.


That's heavy, and makes me seriously want to play This War of Mine; I'll have to check it out on steam when I get home.


Me too.


That may be the most compelling game review I've ever read.


And it is exactly unscripted moments like that which can provide interesting fodder for conversation. It is all too easy (as a poster below points out) for people to let their moral beliefs exist unchallenged, but when dealing with young people we need them to ask and answer tough questions. Even becoming comfortable with 'not knowing' is a huge task.


I suppose this is not a language, is some kind of cypher, how do I read it, please?


Paste the text here: http://www.rot13.com/index.php


I just had fun writing a goofy ruby script to rot13 this comment thread: https://gist.github.com/dpritchett/bfa3423dcab85ee46ddf


thank you!




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